Industry

 
 
 
 
 

Software Engineering Intern

Google

Jun 2019 – Sep 2019 Kirkland, WA

  • Worked on a probabilistic model that estimates reach and demographics of cross-device online audiences

    • Researched ways of adding new demographic attributes in a scalable and accuracy-preserving way

    • Backed empirical evidence with theoretical explanations, using statistical analysis, algebra and calculus

  • Languages: Python3

 
 
 
 
 

Research Intern

Facebook Reality Labs

Jun 2018 – Sep 2018 Redmond, WA

  • Extended the SLAM system which will be used in the next generation of 3D perception for AR and VR

    • Conducted experiments and developed a benchmarking framework that confirmed the potential for performance improvements in the SLAM pipeline
  • Languages: C++14 Python3 Bash

 
 
 
 
 

Software Engineering Intern

Google

Jun 2017 – Sep 2017 Cambridge, MA

  • Improved the handling of configurations in a Framework that manages the life cycle of experiments in production

    • Added support for dynamic handling of protobuf typed data, which reduces the update time of protobuf-based configurations from ∼1 week to a matter of seconds

    • Worked with complex legacy code that required sensitive changes to the Framework’s API and the build system

  • Languages: C++11 Bazel Python Bash

 
 
 
 
 

Software Engineering Intern

Thousand Eyes

Apr 2016 – Aug 2016 San Francisco, CA

  • Helped design and develop the software behind the Endpoint Agents running on Windows and Mac OS X. Endpoint agents provide visibility into employee connectivity and the overall health of local and wide area networks

  • Languages: C++11 Python3 Bash